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Latest Forum Posts |
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Normal data on geom by Stranj [ views: 26, replies: 2, lastpost: Spanki on Wed May 14 2008, 01:23PM ] Texturing an eyeball? by Eisenhower [ views: 334, replies: 4, lastpost: Lisa-Adam on Tue May 06 2008, 03:46AM ] Recognising Vray materials? by rhodesy [ views: 376, replies: 8, lastpost: Spanki on Wed Apr 23 2008, 05:48PM ] riptide1.8 and c4d10.1: no dialogs??? by Erik Heyninck [ views: 88, replies: 3, lastpost: Spanki on Wed Apr 23 2008, 02:44PM ] n-gone import problem by Sneaker [ views: 278, replies: 3, lastpost: Sneaker on Sun Apr 13 2008, 03:48PM ] Riptide 1.6 - vertex order not preserved on export by Jake L [ views: 197, replies: 7, lastpost: Spanki on Sat Apr 05 2008, 11:31AM ] Cinema4D - Riptide - ZBrush Import/Export Guide by Spanki [ views: 197, replies: 0, lastpost: - on ] shoes and me by sljlt050 [ views: 71, replies: 0, lastpost: - on ] Known Issues / Limitations by Spanki [ views: 274, replies: 0, lastpost: - on ] N-Gon export problem in Zygote V2 mesh by bluearms [ views: 836, replies: 12, lastpost: Spanki on Sun Feb 10 2008, 12:40PM ]Threads: 59 | Replies: 142 | Views: 21119 |
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Riptide has been updated to v1.9.
This version fixes a polygon parsing problem introduced in v1.8 where UV-mapping was sometimes not loaded. A few other minor fixes/changes included as well. The new version can be found in the downloads section (R9.1 or later only).
Riptide has been updated to v1.8. ( sorry about the quick turn-around

)
This version includes a substantial re-write of Ngon handling for much improved support, along with some other fixes and enhancements. The new version can be found in the downloads section (R9.1 or later only).
Riptide has been updated to v1.7.
This one fixes an ancient (but only recently reported) crash bug, as well as a few enhancements. The new version can be found in the downloads section (R9.1 or later only).