Revision History

v1.20

- 3 new tools added:

  • Set Axis - Sets the mesh object's origin to the center of the selected polys/points - see the docs for details.
  • UV ShiftU - Shifts uv polygons to the left or right edge of the uv-mapping space - see the docs for details.
  • UV ShiftV - Shifts uv polygons to the bottom or top edge of the uv-mapping space - see the docs for details.

- some additional functionality added to the UV CenterU and UV CenterV commands.

- see notes for changes with UV TileU and UV TileV commands.

- fixed a bug with the new UV Map Box command when fewer than all polygons of the mesh were selected. This fix also affected the other mapping commands (selected polygons will now be mapped as if all polygons were selected).

- **Pricing for the licensed version will increase on or immediately after Dec. 10th 2007** [the new pricing will only apply to new registrations after the 10th - this and future minor revisions are still a free upgrade for current owners]

 

v1.10

3 new tools added:

  • UV Map Box - Similar to C4D's (BodyPaint's) "Box" mapping mode - see the docs for details.
  • UV Map Cylindrical Cap - Similar to UVMapper's "Cylindrical Cap" mapping mode - see the docs for details.
  • UV Tile Fit - A tool to help with tiled mapping - see the docs for details.


v1.02

This update was primarily focused on porting to the Mac Universal Binary format for use in C4D R10 or later. In the process of doing that port, I also compiled it with the R10 SDK on the PC.

There are no functionality/feature changes in this update, but some potential bugs were cleaned up in the process of getting the above porting done.

Both Mac and PC versions of the plugin are included in the archive, for use on C4D R10 or later.

v1.01

  • Adjusted a value to help correct for rounding errors if the object/mesh has a non-centered axis. This primarily affects the Selection Symmetry, and UV Symmetry commands.

v1.0

  • First release version.